Saturday 8 August 2020

GLOG Class: Really Mischievous Goose

Explanation: I ran a quick oneshot adventure for some newbies in GLOG (Many Rats on Sticks) with included some pregenerated characters. I made sure to provide some of the classic Wizards and Knights but also the weirder ones such as a Really Good Dog and Really Angry Goose.

It happens that in the time between the original Angry Goose blogpost and the time of my game, Untitled Goose Game had been released and was still very much in everyone's minds which I think was the reason that the pregen Goose got picked for play (and in fact was almost fought over). However, these two geese are actually quite different in methodology and abilities. So, I felt inclined to (mainly as an exercise) write a new Goose class that would be better at the kind of shenanigans that the Untitled Goose Game antagonist gets up to.

And here it is.

Really Mischievous Goose

Starting Items: none, but you have a SERRATED BEAK AND TONGUE, a MAJESTIC WINGSPAN, and a TERRIBLE HONK.

You are a goose.
You cannot climb ropes or ladders. You cannot love.
You cannot speak Common. You speak Goose fluently. You can understand the approximate meaning of other PCs and anyone they are talking to.
You have a prehensile neck and your head can fit into tiny spaces. You can fly if you have enough space. You can float on water.
You can discern North. Instead of Intelligence, you get Goose Intelligence, which is mainly worse at anything Social or Nerdy.
Your Movement is 8 (Human Movement is 12) but if you have 50' to take off you can fly at Movement 20. Your bite attack deals 1d6+STR damage. Your feathers give you +2 defense as though you had armor, but take up no Inventory slots. You have half as many Inventory Slots as usual.

Starting skill (1d3):
1. Horrible Goose
2. Cunning Goose
3. Asshole Goose

You get +1 Stealth for every Template you have in this class.

A: Fearsome Honk, Clean Appearance
B: Cruel and Unusual, Bad from Beak to Bottom
C: Vicious Grip, In Plain Sight
D: Greedy Goose

Fearsome Honk: All non-ally creatures whose HD does not exceed your level within 20' who hear your Terrible Honk must Save vs Fear or be frightened for one round. If your level exceeds their HD by 2 or more, they continue being frightened until they pass a Save vs Fear (once at the end of each of their turns).

Clean Appearance: You always look neat and clean, no matter what mischief you've been up to.

Cruel and Unusual: If you gain victory over and humiliate an adversary, recover 1HP. You can recover this health only once per adversary each day.

Bad from Beak to Bottom: You gain the Pickpocket skill. If you already have that, instead gain a different criminal skill of your choice.

Vicious Grip: You can now attempt to Grab with every bite attack.

In Plain Sight: As long as a creature has something pressing to attend to, you can try to escape their attention as long as you're not being actively mischievous or threatening at that moment (using normal stealth rules). Loitering or even staring with your soulless, calculating goose eyes doesn't count.

Greedy Goose: If able to calmly collect your thoughts (not suffering from a major status effect or in combat) you may treat your strength and dexterity as being four points higher when attempting to gain possession of a desirable object.

1 comment:

The Pit Fiend Story

 The system is Pathfinder 1, and happened maybe around 2018. It's some years after the event now and my memory's crap, so I'm pr...